KRISTEN CARTER
CHARACTER ARTIST


PROFESSIONAL OVERVIEW

Kristen Carter Ogles has successfully turned a childhood love of crayons and stories into a legit career. Known for her skill in creating stylized characters, she is currently Senior 3D Character artist on Spellbreak, where she played a key role in developing the look and creation of Spellbreak’s unique characters. 

Kristen joined Proletariat in 2015, and since has worked on multiple projects across multiple game platforms. Previously, she spent eight years as an instructor for film and game character creation at Full Sail University, which explains her diverse modeling skill sets and unconventional approach to character art. 


WORK EXPERIENCE

Senior 3D Character Artist           

Proletariat Inc, Boston MA | January 2015 - Present

Senior 3D Character Artist – Spellbreak (playspellbreak.com)

  • Created over 100 characters, including all base models used for cosmetic production

  • Oversaw outsource cosmetic development

  • Concepts for palette and texture swaps

  • R&D to develop the character style and overall workflow

  • Created all documentation, art tests, for onboarding and outsource production

Senior Character Artist - Streamline (proletariat.com)

  • Created characters, blend shapes, and clothing for customization system with over 400 items

  • Created textures and materials

  • Rigging, weighting and integration into Unreal

  • Cosmetic concepts

2D/3D Artist - World Zombination (proletariat.com)

  • Created high sculpts and low poly characters

  • Map baking and texture creation

  • 2D paint overs for key art

  • Designed skins for legendary and mythic characters

Course Director – Portfolio Content Creation

Full Sail University, Winter Park, FL | 2006 - 2014

·       Managed Student Character Modeling discipline within the Computer Animation program

·       Art director for all students specializing in character art focus

·       Asset creation for lectures, tutorial videos, VR demos, and art tests

·       Responsible for lecture content catered to both remote and on-campus students

Lead Character Artist – Project Sampta

Playblast Studios, Winter Park, FL | 2012 – 2013  

  • Created character models for animated short

  • Manage and direct junior modelers

Freelance Character Artist

Full Sail Institute for Research and Entertainment, Winter Park, FL | 2009 – 2010  

  • Character modeling and texturing for children’s television pilot

Freelance Artist

Immediate Mode Interactive, Longwood, FL | 2008

  • Created characters for company avatar system

EDUCATION

Bachelor of Fine Arts
Computer Animation
University of Central Florida
Orlando, FL 1999 - 2006

Associate of Science
Computer Animation
Full Sail University
Winter Park, FL 2003 - 2004

SOFTWARE

  • Autodesk Maya and Mudbox

  • Pixologic Z-Brush 

  • Substance Suite

  • Unreal 4

  • Adobe Photoshop/After Effects

  • Procreate

  • Marvelous Designer

SKILLS

  • Character Modeling and Texturing

  • Digital Sculpting

  • Creating Realtime Texture Maps

  • Blend Shape Creation

  • Strong Anatomical Knowledge

  • Basic Rigging

  • Outsource Supervision

  • R&D

  • Teaching and Mentoring

SPEAKER EXPERIENCE

April 2021 – LA Film School
“Behind Spellbreak’s Characters”

April 2020 - She Geeks Out Virtual Fair

February 2020 – Game Developer’s Conference
“Light and Lines: Creating Cel-Shaded Characters for Spellbreak”

November 2018 – Brown/RISD Game Development Guest Lecture Series

January 2017 - Boston Festival of Indie Games
Character Customization Presentation
Proletariat Industry Panel

November 2016 - Mount Ida College
Women In Games Panel

November 2016 - Full Sail University
Character Customization Presentation

July 2016 - Museum of Science, Boston
International College and Career Fair

July 2016 - Girls Make Games
Q & A with young game developers

June/July 2016 - Massachusetts Digital Games Institute
Critique sessions on two occasions for multiple student indie game projects

April 2016 - Northeastern University
Game Developers Club Panel

February 2016 - Women in Games Boston
Proletariat Women in Industry Panel

May 2015 - Full Sail University
Forum presentation on Character Development and Pipeline

July 2014 - XFactor (Women in Industry Group), Full Sail University
Panel comprised of women in various tech industries